Our case studies

Go Well

Turning a proof of concept into a product that scales

Go Well helps people move more in the places they live, learn and work. They had proved the idea behind Trails with a simple prototype. We turned it into a mobile and web platform that schools and communities can run themselves, offline and at scale, and mapped out how it sustains itself once the grant funding ends.

Go Well work by Komodo

Success metrics

Live on iOS and Android

Shipped to the App Store and Google Play in March 2026, and in use out in the field.

Innovate UK funded

Built with Innovate UK grant funding and delivered against staged milestones.

Proof of concept to product

A WordPress prototype rebuilt into a scalable platform that schools and communities run themselves.

Delivered with

Sam Kent at Runwork

Understandingthe challenge

Industry

  • Health & wellbeing
  • Education
  • Not-for-profit

Platform

  • Mobile (iOS & Android)
  • Web

Services

  • Discovery
  • Brand & UX
  • Mobile development
  • Web development
  • Analytics
  • Commercial strategy

Go Well is a not-for-profit with a simple mission: help people move more in the places they live, learn and work. Trails is one of the ways they do it. Mark out a route, put a QR code at each stop, and people follow it on their phones, answering questions and scoring points as they go.

Go Well had already proved the idea worked, with an early version built on WordPress. It did the job, but it had a low ceiling. Only the Go Well team could build a trail, so every new one was work for them and there was no real way to scale. It captured almost no data, so a school or a funder could see that people had taken part but not how much or to what effect. And it needed a live connection, which is the one thing you cannot count on halfway round a park.

On top of that, the funding behind it was time-limited. Go Well needed a version that could grow well beyond a handful of sites and, in time, stand on its own.

Discovery workshop wall of sticky notes at the Komodo studio
The GoWell Trails admin app sitemap
The participant user flow through a trail
Early wireframe of starting a trail by scanning a QR code
Low fidelity wireframes for the admin experience
Wireframes for the participant app screens

We took the idea Go Well had proved and built it properly: one platform with two front doors. A native app on iOS and Android for the people out on the trail, and a web tool for the people creating them. The change that matters most is self-service. Go Well, and now the schools and groups using it, build and manage their own trails from templates, so the product can spread without a bottleneck.

The app caches what it needs and keeps working out of signal, then syncs when it is back. An analytics layer records participation and engagement, so a school or a public-health team can see what happened and evidence it. We shaped the brand and the experience so it feels right to the children and communities using it, and delivered the whole thing against Innovate UK’s milestones.

We were able to demo the system and the app to our senior leadership team, and they were really impressed, in particular with the functionality, simplicity and speed of the system.

Sarah Price · Chief Executive, Go Well
GoWell Trails typeface specimen on purple
The New Atten Round typeface on blue
The GoWell Trails colour palette
Illustrated GoWell Trails landscape with the logo
The class dashboard showing trails completed and points
Three participant app screens on phones

A product, and a plan to sustain it

The part we are most proud of is not only that it shipped. It is that it was built to keep going. We mapped a route to market with schools first, a subscription price designed to fit a school budget, and a phased way to grow from a local start rather than a hopeful forecast. That covers not only how to build it but how to make it pay for itself once the grant funding ends.

That is the difference between handing over an app and handing over something that lasts. Underneath all of it is a plainly good purpose: children moving more at breaktime, communities out walking a route together.

Two front doors

A native mobile app for participants and a self-service web back-end for the organisations running trails, on one platform.

Works offline

Trails cache to the device and sync when signal returns, so they keep working outdoors and in low-signal places.

Built to last

Alongside the build we produced a full commercial model and scaling roadmap: who to reach first, how to price it for schools, and how the running costs behave as it grows.

Go Well had proved the idea worked. Our job was to turn it into something that could scale, run offline in the middle of a field, show its own impact and, in time, pay for itself. It is the kind of work we most like doing, real technology used by real people for a plainly good reason.

Andy Greener · Founder, Komodo
Trail checkpoints on a phone map
Editing a course in the admin tool on a laptop
Building a general knowledge quiz in the admin tool
Children out walking a GoWell trail
Illustrated trophies and progress markers
The participant experience on a tablet
Answering a trail question outdoors in autumn
A name-this-song trail challenge
A correct answer worth three points
Illustrated trail map with numbered checkpoints
The school leaderboard
A completed trail summary on tablet

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