Our case studies Myndr

Myndr

Most mental-health support arrives at the point of crisis. Myndr set out to get in earlier: a safe, anonymous place to understand your own patterns, learn coping skills and follow a plan, funded by your employer. We were the design and engineering partner from the first workshop.

Myndr work by Komodo

Success metrics

Funded by

A six-figure Innovate UK grant

Built for

iOS and Android

Action plans trialled

Nine mental-health themes

Understandingthe challenge

Industry

  • Health and wellbeing
  • Mental health
  • Workplace wellbeing

Platform

  • Mobile

Services

  • Discovery
  • UX design
  • Brand and identity
  • Mobile development
  • Backend development
  • QA and testing

Most mental-health support arrives at the point of crisis. Myndr’s idea was to get in earlier: a safe, anonymous place where someone could notice their own patterns, learn coping skills and follow a plan before things got that far, with their employer paying for access. The founders had spent a year listening to people living with poor mental health, the people who care for them, and the employers who wanted to help but did not know how. The need was well understood. The product did not exist.

And this is not a market where you ship something half-right and fix it later. If people are going to tell an app how they feel, every part of it has to earn their trust first.

The Myndr wordmark on its blue
A woman checking in on the app outside a cafe, with mood illustrations around her
Every screen of the app laid out for a flow critique, with the team's notes
The research board: competitor apps and the notes on what each did well and missed
Discovery notes on onboarding, mood tracking and how to chunk content
The MoSCoW board: activities and tasks sorted into must, should and could
The onboarding user flow, from sign-up to a first action plan

We started in a room with the founders, breaking a broad idea down to what a first build needed. Personas, competitor research, MoSCoW prioritisation and an onboarding flow came out of that day, and the nice-to-haves went to one side.

Then we built the product one part at a time, and put each part in front of real people before moving to the next. Onboarding came first, with an employer sign-up code and a clear consent flow, as a beta on iOS and Android. A mood log followed, tracking how someone felt and what was behind it over time, with the tracker designs tested side by side. Action plans came next, across nine themes from anxiety and sleep to loneliness and financial wellbeing, each one built, trialled and reworked. A library of text, video and audio sat behind them, and a suggestion layer offered a person’s next action based on what they had logged.

The psychological content was grounded in CBT and ACT and checked against NICE guidance with mental-health professionals. We designed the brand, type and illustration system alongside the product, and in the final phase the app went through a structured testing programme with Teesside University: security, accessibility, devices, load and the logic behind the suggestions.

You cannot move fast and break things in mental health. Every part of Myndr was built, put in front of real people and reworked before we moved on to the next. That is slower, and it is the only honest way to build something people are meant to trust with how they feel.

Andy Greener · Founder, Komodo
Poppins, the Myndr typeface
The Myndr colour palette
An action plan, a course and its options, across three screens
A man running on a country track, with the motivated and content mood illustrations
A suggested action with its steps ticked off
The Myndrverse content library: news, videos and podcasts by theme
Logging a mood: how are you feeling today?
A woman listening on headphones, with a mood illustration beside her

What the grant delivered

The grant did what R&D funding is for. Myndr went from an idea to a designed, built and tested product for iOS and Android, with real people’s feedback shaping every cycle.

What it left us with is a way of working in a trust-first space: consent, anonymity and getting the content right come before pace, and you test each part with the people it is for before you build the next.

Understand first

A year of listening before the build, and a workshop that cut the idea down to what a first version needed.

Trial each part

Onboarding, mood log, action plans and content, each built, tested with real people and reworked before the next.

Clinically grounded

Content built on CBT and ACT and checked against NICE guidance, then tested for security, accessibility and resilience.

The mood journal: a week of check-ins and what was behind each one
Trigger icons for sleep, health, dates and relationships
The core screens together: mood log, journal, Myndrverse, a course and an action
My Myndr: a person's focus area, favourites and history
Trigger cards for food, work, sleep and health
Mood entries over time, in hand

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